#if UNITY_ANDROID
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using UnityEngine;
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using LitJson;
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using System;
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/// <summary>
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/// Android平台SDK实现,继承SDKBaseImpl。
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/// 通过AndroidJavaClass与原生SDK交互。
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/// </summary>
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public class SDKAndroidImpl : SDKBaseImpl
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{
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public SDKAndroidImpl(SDKUtils utils) : base(utils) { }
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// -------------------------------------------------------
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// 底层消息发送 —— 通过AndroidJavaClass调用原生SDK
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// -------------------------------------------------------
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public override void SendToNative(string jsonStr)
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{
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if (VersionConfig.Get().appId == "sghy")
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{
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using (var sdk = new AndroidJavaClass("com.xssg.sdk.UnityMsgHandler"))
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sdk.CallStatic("onUnityMessage", jsonStr);
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}
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else
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{
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using (var sdk = new AndroidJavaClass("com.wgyx.sdk.UnityMsgHandler"))
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sdk.CallStatic("onUnityMessage", jsonStr);
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}
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}
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// -------------------------------------------------------
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// 初始化 —— 检查内置资源拷贝状态 + 同步包ID
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// -------------------------------------------------------
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public override void InitPlatform()
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{
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var savedVer = LocalSave.GetString("BuiltInAssetCopyCompleted_Android");
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SDKUtils.builtinAssetCopyFinished = !string.IsNullOrEmpty(savedVer)
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&& VersionConfig.Get().version == savedVer;
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SyncClientPackageID();
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}
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// -------------------------------------------------------
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// SDK登录 —— 走正常原生SDK流程
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// -------------------------------------------------------
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public override void FreePlatformLogin()
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{
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utils.SendSdkMessage(SDKUtils.CodeU2A.FreePlatformLogin);
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}
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// -------------------------------------------------------
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// 设备信息 —— Android特有:mac/imei/totalMemory
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// -------------------------------------------------------
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public override void FillDeviceInfo(JsonData json)
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{
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utils.Device.macAddress = json["mac"].ToString();
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utils.Device.imei = json["imei"] != null ? json["imei"].ToString() : utils.Device.uniqueID;
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utils.Device.totalMemory = (int)json["memoryTotal"];
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}
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// -------------------------------------------------------
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// 退出游戏
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// -------------------------------------------------------
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public override void ExitGame()
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{
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Application.Quit();
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}
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// -------------------------------------------------------
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// Android专属:权限 & 包ID
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// -------------------------------------------------------
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public override void SyncClientPackageID()
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{
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utils.SendSdkMessage(SDKUtils.CodeU2A.ClientPackage,
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json => json["clientPkgID"] = VersionConfig.Get().clientPackageFlag);
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}
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public override void RequestPermission(string permission, Action<string, int> callBack)
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{
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utils.RegisterPermissionCallback(callBack);
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utils.SendSdkMessage(SDKUtils.CodeU2A.RequestPermission,
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json => json["permission"] = permission);
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}
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public override void RequestPermissionStart()
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{
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utils.SendSdkMessage(SDKUtils.CodeU2A.RequestPermissionStart);
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}
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// -------------------------------------------------------
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// 静态工具 —— 获取Android应用上下文
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// -------------------------------------------------------
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public static AndroidJavaObject GetApplicationContext()
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{
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using (var jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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using (var jo = jc.GetStatic<AndroidJavaObject>("currentActivity"))
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return jo.Call<AndroidJavaObject>("getApplicationContext");
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}
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}
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#endif
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