yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
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using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class FuncRules : MonoBehaviour
{
    [SerializeField] Button m_Button;
    [SerializeField] int m_RuleId;
 
 
    private void Awake()
    {
        m_Button.AddListener(OpenRuleWin);
    }
 
    private void OpenRuleWin()
    {
        var rule = RuleConfig.Get(m_RuleId);
        if (!UIManager.Instance.IsOpened<FuncRuleWin>())
        {
            UIManager.Instance.OpenWindowAsync<FuncRuleWin>(m_RuleId).Forget();
        }
    }
 
 
}