yyl
2025-08-08 a092d2f76692c87f5396a4f14ae6ab3c17325413
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using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
 
public class BattleRootNode : MonoBehaviour
{
    public RectTransform redTeamNode;
    public List<GameObject> redTeamNodeList
    {
        get
        {
            return _redTeamNodeList;
        }
    }
 
    private List<GameObject> _redTeamNodeList = new List<GameObject>();
 
    public RectTransform blueTeamNode;
    public List<GameObject> blueTeamNodeList
    {
        get
        {
            return _blueTeamNodeList;
        }
    }
 
    private List<GameObject> _blueTeamNodeList = new List<GameObject>();
 
    public RawImage imgBackground;
 
    void Awake()
    {
        for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++)
        {
            Transform redTrans = redTeamNode.Find("Pos" + i);
            _redTeamNodeList.Add(redTrans.gameObject);
 
            Transform blueTrans = blueTeamNode.Find("Pos" + i);
            _blueTeamNodeList.Add(blueTrans.gameObject);
        }
        DontDestroyOnLoad(gameObject);
    }
 
    public void SetBackground(Texture texture)
    {
        if (imgBackground != null)
        {
            imgBackground.texture = texture;
            // imgBackground.SetNativeSize();
        }
    }
}