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using System.Collections.Generic;
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public class BattleDmgInfo
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{
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public string battleFieldGuid { get; private set; }
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public List<long> damageList { get; private set; }
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public int attackType { get; private set; }
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public BattleObject hurtObj { get; private set; }
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public BattleDmgInfo(string battleFieldGuid, List<long> damageList, BattleObject hurtObj, int attackType)
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{
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this.battleFieldGuid = battleFieldGuid;
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this.damageList = damageList;
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this.hurtObj = hurtObj;
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this.attackType = attackType;
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}
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}
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