yyl
2025-09-11 a71f7e333d3b41a3623cb838ddd53e3e71e39ead
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using UnityEngine;
 
 
public static class BattleDebug
{
    public static void LogError(string _logMessage)
    {
#if UNITY_EDITOR
        if (Launch.Instance.isOpenBattleDebug)
        {
            Debug.LogError(_logMessage);
        }
#endif
    }
}