//--------------------------------------------------------  
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//    [Author]:           YYL  
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//    [  Date ]:           2025年8月5日  
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//--------------------------------------------------------  
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using System.Collections.Generic;  
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using System;  
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using UnityEngine;  
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using LitJson;  
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public partial class PlayerFaceConfig : ConfigBase<int, PlayerFaceConfig>  
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{  
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    static PlayerFaceConfig()  
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    {  
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        // 访问过静态构造函数  
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        visit = true;   
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    }  
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    public int FaceID;  
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    public string Name;  
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    public int[] JobShowList;  
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    public int UnlockDefault;  
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    public int ExpireMinutes;  
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    public int CustomPlayerID;  
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    public string Image;  
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    public int BgColor;  
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    public int EffectID;  
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    public int[][] UnlockNeedItemList;  
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    public int[] LightAttrType;  
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    public int[] LightAttrValue;  
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    public int LightFightPower;  
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    public string Descriptive;  
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    public override int LoadKey(string _key)  
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    {  
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        int key = GetKey(_key);  
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        return key;  
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    }  
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    public override void LoadConfig(string input)  
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    {  
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        try {  
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        string[] tables = input.Split('\t');  
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        int.TryParse(tables[0],out FaceID);   
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            Name = tables[1];  
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            if (tables[2].Contains("[")) 
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            { 
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                JobShowList = JsonMapper.ToObject<int[]>(tables[2]); 
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            } 
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            else 
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            { 
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                string[] JobShowListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); 
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                JobShowList = new int[JobShowListStringArray.Length]; 
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                for (int i=0;i<JobShowListStringArray.Length;i++) 
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                { 
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                     int.TryParse(JobShowListStringArray[i],out JobShowList[i]); 
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                } 
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            }  
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            int.TryParse(tables[3],out UnlockDefault);   
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            int.TryParse(tables[4],out ExpireMinutes);   
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            int.TryParse(tables[5],out CustomPlayerID);   
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            Image = tables[6];  
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            int.TryParse(tables[7],out BgColor);   
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            int.TryParse(tables[8],out EffectID);   
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            UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[9].Replace("(", "[").Replace(")", "]"));   
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            if (tables[10].Contains("[")) 
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            { 
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                LightAttrType = JsonMapper.ToObject<int[]>(tables[10]); 
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            } 
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            else 
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            { 
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                string[] LightAttrTypeStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); 
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                LightAttrType = new int[LightAttrTypeStringArray.Length]; 
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                for (int i=0;i<LightAttrTypeStringArray.Length;i++) 
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                { 
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                     int.TryParse(LightAttrTypeStringArray[i],out LightAttrType[i]); 
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                } 
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            }  
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            if (tables[11].Contains("[")) 
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            { 
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                LightAttrValue = JsonMapper.ToObject<int[]>(tables[11]); 
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            } 
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            else 
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            { 
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                string[] LightAttrValueStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); 
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                LightAttrValue = new int[LightAttrValueStringArray.Length]; 
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                for (int i=0;i<LightAttrValueStringArray.Length;i++) 
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                { 
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                     int.TryParse(LightAttrValueStringArray[i],out LightAttrValue[i]); 
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                } 
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            }  
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            int.TryParse(tables[12],out LightFightPower);   
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            Descriptive = tables[13];  
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        }  
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        catch (Exception exception)  
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        {  
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            Debug.LogError(exception);  
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        }  
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    }  
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}  
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