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  | using System.Collections; 
 |  using System.Collections.Generic; 
 |  using UnityEngine; 
 |  using UnityEngine.UI; 
 |    
 |  [ExecuteAlways] 
 |  public class FontSwitch : MonoBehaviour 
 |  { 
 |      [SerializeField] FontType m_FontType = FontType.Preferred; 
 |      public FontType fontType { get { return m_FontType; } set { m_FontType = value; } } 
 |    
 |      Text m_Text; 
 |      public Text text { get { return m_Text ?? (m_Text = this.GetComponent<Text>()); } } 
 |    
 |      [ExecuteAlways] 
 |      private void Awake() 
 |      { 
 |          switch (m_FontType) 
 |          { 
 |              case FontType.Preferred: 
 |                  text.font = FontUtility.preferred; 
 |                  break; 
 |              case FontType.Secondary: 
 |                  text.font = FontUtility.secondary; 
 |                  break; 
 |          } 
 |      } 
 |    
 |      public enum FontType 
 |      { 
 |          None, 
 |          Preferred, 
 |          Secondary 
 |      } 
 |    
 |  } 
 |  
  |