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  |   
 |    
 |  public enum HeroAttrType 
 |  { 
 |      // 攻击力 
 |      attack = 6, 
 |      // 防御力 
 |      defense = 7, 
 |      // 生命 
 |      hp = 8, 
 |      //眩晕概率 
 |      stunRate, 
 |      //暴击概率 
 |      critRate, 
 |      //连击概率 
 |      comboRate, 
 |      //格挡概率 
 |      blockRate, 
 |      //反击概率 
 |      counterAttackRate, 
 |      //攻击目标时,造成伤害转化成生命的百分比数值提升 
 |      recoverRate, 
 |    
 |      //战斗抵抗属性 
 |      //眩晕抵抗 
 |      stunResist, 
 |      //暴击抵抗 
 |      critResist, 
 |      //连击抵抗 
 |      comboResist, 
 |      //格挡抵抗 
 |      blockResist, 
 |      //反击抵抗 
 |      counterAttackResist, 
 |      //减少攻击时吸血转化成生命的百分比数值 
 |      recoverResist, 
 |    
 |      //  特殊属性(待补充) 
 |    
 |  } 
 |  
  |