using UnityEngine; 
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using UnityEngine.UI; 
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using System.Collections.Generic; 
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//主线关卡的 波次显示 
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public class MainLevelWaveCell : MonoBehaviour 
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{ 
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    [SerializeField] GameObject passLevelBG;    //已通关和正在通关的 
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    [SerializeField] Image passMark;    //已通关的标记 
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    [SerializeField] GameObject nowLevelMark;    //当前关卡 
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    [SerializeField] Image levelMark;   //关卡的标记 类似精英关,随机关的标识;休息时和未通关显示 
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    //index从0开始 
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    public void Display(int index) 
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    { 
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        var theWave = index + 1; 
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        //ExAttr2   用于记录主线当前刷怪所在章节关卡记录,记录值 = 章节*10000+关卡编号*100+第x波  ; 0418刷新类型103 
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        var value = PlayerDatas.Instance.baseData.ExAttr2; 
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        var waveID = value % 100; 
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        passLevelBG.SetActive(theWave <= waveID); 
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        levelMark.SetActive(theWave >= waveID); 
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        passMark.SetActive(theWave < waveID); 
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        if (theWave == waveID) 
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        {  
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            if (BattleManager.Instance.storyBattleField != null && 
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                BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop) 
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            { 
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                levelMark.SetActive(true); 
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                nowLevelMark.SetActive(false); 
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            } 
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            else 
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            { 
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                nowLevelMark.SetActive(true); 
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                levelMark.SetActive(false); 
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            } 
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        } 
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        else 
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        { 
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            nowLevelMark.SetActive(false); 
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        } 
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        levelMark.SetSprite("MainBossMark" + (index % 2)); 
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        levelMark.SetNativeSize(); 
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    } 
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} 
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