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using System.Collections.Generic; 
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using UnityEngine; 
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using System; 
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using System.Linq; 
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public class DirectlyHealSkill : SkillBase 
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{ 
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    protected SkillEffect skillEffect; 
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    public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg, 
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            HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) 
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            : base(_caster, _skillCfg, _vNetData, _packList, _battleField) 
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    { 
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    } 
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    // //    前摇结束 
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    // public override void OnStartSkillFrameEnd() 
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    // { 
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    //     skillEffect = SkillEffectFactory.CreateSkillEffect( 
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    //             caster, 
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    //             skillConfig, 
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    //             tagUseSkillAttack 
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    //         ); 
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    //     if (skillEffect != null) 
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    //     { 
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    //         skillEffect.Play(OnHitTargets); 
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    //     } 
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    // } 
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    // protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList) 
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    // { 
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    //     base.OnHitTargets(_healIndex, healList); 
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    // } 
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} 
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