using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CommonGetItemCell : CellView
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{
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[SerializeField] List<CommonGetItem> commonGetItems = new List<CommonGetItem>();
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public void Display(int index, List<Item> showItems)
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{
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for (int i = 0; i < commonGetItems.Count; i++)
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{
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if (index + i < showItems.Count)
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{
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int itemId = showItems[index + i].id;
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commonGetItems[i].Display(itemId);
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commonGetItems[i].SetActive(true);
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}
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else
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{
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commonGetItems[i].SetActive(false);
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}
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}
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}
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}
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