| using UnityEngine; | 
|   | 
| public class PathUtility { | 
|     public static string GetRelationPath(Transform tranform) { | 
|         System.Text.StringBuilder _stringBuilder = new System.Text.StringBuilder(); | 
|   | 
|         if(tranform.parent != null && tranform.parent.parent == null) { | 
|             return tranform.name; | 
|         } | 
|   | 
|         while(tranform.parent != null) { | 
|             _stringBuilder.Insert(0,string.Format("/{0}",tranform.name)); | 
|             tranform = tranform.parent; | 
|         } | 
|   | 
|         string _result = _stringBuilder.ToString().Substring(1); | 
|         _stringBuilder = null; | 
|         return _result; | 
|     } | 
|   | 
| } |