//-------------------------------------------------------------- 
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//      [    Author   ]:                 Leonard.wu 
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//      [ CopyRight ]:                   
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//-------------------------------------------------------------- 
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using UnityEngine; 
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using UnityEngine.UI; 
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using System.Collections.Generic; 
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/// <summary> 
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/// 空白的图形组件,这个组件可以影响UI事件,但是不会参与绘制 
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/// 即它不会影响DrawCall,也不会增加顶点 
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/// </summary> 
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[DisallowMultipleComponent] 
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public class RayAccepter:MaskableGraphic { 
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    protected override void OnPopulateMesh(VertexHelper vh) { 
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        base.OnPopulateMesh(vh); 
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        vh.Clear(); 
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    } 
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} 
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