//-------------------------------------------------------- 
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//    [Author]:           玩个游戏 
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//    [  Date ]:           Wednesday, August 23, 2017 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using UnityEngine.Sprites; 
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using UnityEngine.UI; 
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[RequireComponent(typeof(RectTransform))] 
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public class Rhombus : BaseMeshEffect 
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{ 
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    const float SQUARE_ROOT_THREE = 1f; 
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    Vector3[] positions = new Vector3[3]; 
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    RectTransform m_RectTransform; 
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    public RectTransform rectTransform { 
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        get { 
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            return m_RectTransform ?? (m_RectTransform = this.transform as RectTransform); 
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        } 
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    } 
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    Image m_Image; 
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    public Image image { 
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        get { 
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            return m_Image ?? (m_Image = this.GetComponent<Image>()); 
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        } 
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    } 
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    public override void ModifyMesh(VertexHelper vh) 
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    { 
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        vh.Clear(); 
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        var uv = this.image != null ? DataUtility.GetOuterUV(this.image.overrideSprite) : Vector4.zero; 
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        var uvCenterX = (uv.x + uv.z) * 0.5f; 
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        var uvCenterY = (uv.y + uv.w) * 0.5f; 
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        var uvScaleX = (uv.z - uv.x) / this.rectTransform.rect.width; 
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        var uvScaleY = (uv.w - uv.y) / this.rectTransform.rect.height; 
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        var xoffset = this.rectTransform.rect.width * 0.5f; 
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        var yoffset = this.rectTransform.rect.height * 0.5f; 
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        this.positions[0] = new Vector3(0, yoffset); 
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        this.positions[1] = new Vector3(-xoffset, yoffset * (1f - SQUARE_ROOT_THREE)); 
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        this.positions[2] = new Vector3(xoffset, yoffset * (1f - SQUARE_ROOT_THREE)); 
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        for (var i = 0; i < 3; i++) 
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        { 
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            var position = this.positions[i]; 
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            var uv0 = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY); 
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            var vertex = UIUtility.PackageUIVertex(position, uv0, this.image.color); 
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            vh.AddVert(vertex); 
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            position = this.positions[i] * -1f; 
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            uv0 = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY); 
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            vertex = UIUtility.PackageUIVertex(position, uv0, this.image.color); 
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            vh.AddVert(vertex); 
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        } 
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        vh.AddTriangle(0, 2, 4); 
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        vh.AddTriangle(1, 3, 5); 
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    } 
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} 
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