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using UnityEngine; 
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using System.Collections; 
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using System; 
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using System.Collections.Generic; 
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using System.IO; 
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public class GetVersionInfoTask : LaunchTask 
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{ 
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    public override float expectTime 
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    { 
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        get { return LocalSave.GetFloat("GetVersionInfoTask_ExpectTime", 1f); } 
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        protected set { LocalSave.SetFloat("GetVersionInfoTask_ExpectTime", value); } 
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    } 
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    public override void Begin() 
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    { 
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        LaunchInHot.m_CurrentStage = LaunchStage.ClientVersion; 
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        duration = Mathf.Max(0.5f, expectTime); 
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        if (Application.isEditor) 
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        { 
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            if (InGameDownTestUtility.enable) 
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            { 
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                VersionUtility.Instance.RequestVersionCheck(); 
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                done = false; 
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                progress = 0f; 
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            } 
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            else 
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            { 
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                done = true; 
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            } 
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        } 
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        else 
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        { 
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            if (!VersionUtility.Instance.InIosAuditTime()) 
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            { 
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                VersionUtility.Instance.RequestVersionCheck(); 
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                done = false; 
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                progress = 0f; 
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            } 
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            else 
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            { 
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                done = true; 
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            } 
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        } 
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    } 
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    public override void End() 
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    { 
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        expectTime = timer; 
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        Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); 
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    } 
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    public override void Update() 
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    { 
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        if (done) 
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        { 
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            return; 
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        } 
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        timer += Time.deltaTime; 
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        if (!VersionUtility.Instance.completed) 
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        { 
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            done = false; 
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            progress = timer / expectTime; 
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        } 
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        else 
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        { 
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            done = true; 
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        } 
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        ExceptionReport(); 
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    } 
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} 
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