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  | using System.Collections; 
 |  using System.Collections.Generic; 
 |  using UnityEngine; 
 |    
 |  public class ShaderUtility 
 |  { 
 |    
 |      public static void InitGlobalParams() 
 |      { 
 |          Shader.SetGlobalColor("_Gbl_Lgt", new Color(0.8f, 0.8f, 0.8f, 1)); 
 |          Shader.SetGlobalColor("_Gbl_Pnt", new Color(1, 1, 1, 1)); 
 |          Shader.SetGlobalColor("_Gbl_Amb", new Color(1, 1, 1, 1)); 
 |          Shader.SetGlobalColor("_Gbl_Spc", new Color(0.8f, 0.8f, 0.8f, 1)); 
 |          Shader.SetGlobalColor("_Gbl_Rim", new Color(1, 1, 1, 1)); 
 |          Shader.SetGlobalColor("_Gbl_Wat", new Color(1, 1, 1, 1)); 
 |      } 
 |    
 |      public static void WarmUpAll() 
 |      { 
 |          if (AssetSource.isUseAssetBundle) 
 |          { 
 |              AssetBundleUtility.Instance.Sync_LoadAllAssets("Shader"); 
 |              Shader.WarmupAllShaders(); 
 |          } 
 |      } 
 |    
 |    
 |  } 
 |  
  |