using UnityEngine;
|
using UnityEngine.UI;
|
|
public class TestMoveToTarget : MonoBehaviour
|
{
|
public RectTransform sourceRect;
|
public RectTransform targetRect;
|
public Vector2 offset = Vector2.zero;
|
public float duration = 1f;
|
|
[ContextMenu("Test MoveToTarget")]
|
public void TestMove()
|
{
|
if (sourceRect == null || targetRect == null)
|
{
|
Debug.LogError("请在Inspector中指定sourceRect和targetRect!");
|
return;
|
}
|
|
BattleUtility.MoveToTarget(sourceRect, targetRect, offset, duration, () =>
|
{
|
Debug.Log("移动完成!");
|
});
|
}
|
}
|