hch
2025-09-11 aa72688fbfcba5cf8d90a7b34700bbe1f9ebee12
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class DamageLine : MonoBehaviour
{
 
    public TextEx damageTypeLabel;
 
    public TextEx damageValueLabel;
 
    public void SetDamage(int damageType, long damage)
    {
        damageTypeLabel.SetActive(false);
        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType);
    }
 
    public void SetDamage(long damage)
    {
        damageTypeLabel.SetActive(false);
        damageValueLabel.text = damage.ToString();
    }
 
    public void SetDamage(BattleDmg damage)
    {
        damageTypeLabel.SetActive(false);
        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage.damage, damage.attackType);
    }
}