using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DamageLine : MonoBehaviour
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{
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public TextEx damageTypeLabel;
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public TextEx damageValueLabel;
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public void SetDamage(int damageType, long damage)
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{
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damageTypeLabel.SetActive(false);
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damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType);
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}
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public void SetDamage(long damage)
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{
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damageTypeLabel.SetActive(false);
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damageValueLabel.text = damage.ToString();
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}
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public void SetDamage(BattleDmg damage)
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{
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damageTypeLabel.SetActive(false);
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damageValueLabel.text = BattleUtility.DisplayDamageNum(damage.damage, damage.attackType);
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}
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}
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