hch
2025-09-11 aa72688fbfcba5cf8d90a7b34700bbe1f9ebee12
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using UnityEngine;
 
/// <summary>
/// 合成格子行
/// </summary>
public class ComposeLineCell : CellView
{
    [SerializeField] ComposeGirdCell[] itemCell;
    public void Display(int index)
    {
        for (int i = 0; i < itemCell.Length; i++)
        {
            if (index + i < PackManager.Instance.composeItemGuidList.Count)
            {
                itemCell[i].SetActive(true);
                itemCell[i].Display(index + i);
            }
            else
            {
                itemCell[i].SetActive(false);
            }
        }
    }
}