//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2026年1月7日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FBDJGQuickConfig : ConfigBase<int, FBDJGQuickConfig>
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{
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static FBDJGQuickConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int NeedLayer;
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public int[][] QuickAwardList;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out NeedLayer);
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QuickAwardList = JsonMapper.ToObject<int[][]>(tables[1].Replace("(", "[").Replace(")", "]"));
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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