using System.Collections.Generic;
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public partial class PresetUnlockConfig : ConfigBase<int, PresetUnlockConfig>
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{
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static Dictionary<int, Dictionary<int, PresetUnlockConfig>> m_PresetUnlockDict = new Dictionary<int, Dictionary<int, PresetUnlockConfig>>();
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static Dictionary<int, int> m_UnLockTypeDict = new Dictionary<int, int>(); // 预设类型 解锁类型,暂约定只有1种
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protected override void OnConfigParseCompleted()
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{
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if (!m_PresetUnlockDict.ContainsKey(PresetType))
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{
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m_PresetUnlockDict[PresetType] = new Dictionary<int, PresetUnlockConfig>();
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}
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m_PresetUnlockDict[PresetType][PresetID] = this;
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if (!m_UnLockTypeDict.ContainsKey(PresetType))
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{
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m_UnLockTypeDict[PresetType] = UnlockType;
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}
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else if (m_UnLockTypeDict[PresetType] < UnlockType)
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{
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m_UnLockTypeDict[PresetType] = UnlockType;
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}
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}
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public static PresetUnlockConfig GetPresetUnlockConfig(int presetType, int presetID)
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{
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if (m_PresetUnlockDict.ContainsKey(presetType) && m_PresetUnlockDict[presetType].ContainsKey(presetID))
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{
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return m_PresetUnlockDict[presetType][presetID];
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}
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return null;
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}
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public static int GetUnlockType(int presetType)
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{
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if (m_UnLockTypeDict.ContainsKey(presetType))
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{
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return m_UnLockTypeDict[presetType];
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}
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return 0;
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}
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public static int GetFuncPresetMaxCount(int presetType)
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{
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if (m_PresetUnlockDict.ContainsKey(presetType))
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{
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return m_PresetUnlockDict[presetType].Count;
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}
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return 0;
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}
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}
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