hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
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using UnityEngine;
 
 
public class AutoModeOperationAgent : IOperationAgent
{
    protected StoryBattleField storyBattleField;
    public AutoModeOperationAgent(BattleField battleField) : base(battleField)
    {
        storyBattleField = battleField as StoryBattleField;
    }
 
    float lastTime;
    public override void Run()
    {
        if (Time.time - lastTime < 0.3f)
            return;
        lastTime = Time.time;
 
        if (AutoFightModel.Instance.isPause)
            return;
 
 
        // 自动挑战boss
        if (AutoChallengeBoss())
        {
            return;
        }
        DoNext();
    }
 
    public override void DoNext()
    {
        storyBattleField.RequestFight();
    }
 
    void FightBoss()
    {
        BattleManager.Instance.SendTurnFight(2);
        BattleManager.Instance.storyBattleField.CleanBattle();
        AutoFightModel.Instance.isPause = true;
    }
 
    bool AutoChallengeBoss()
    {
        // 自动挑战boss
        if (AutoFightModel.Instance.isAutoChallengeBoss)
        {
            if (AutoFightModel.Instance.nowChallengeCount == -1)
            {
                return false;
            }
            if (!MainLevelManager.Instance.CanChallengeBoss())
            {
                return false;
            }
            //上次挑战boss失败了,再次尝试要等CD
            if (Time.time - AutoFightModel.Instance.lastChallengeTime < AutoFightModel.Instance.maxTryChallengeCD)
            {
                return false;
            }
 
            if (!UIManager.Instance.IsOpened<HomeWin>())
            {
                return false;
            }
 
            if (NewBieCenter.Instance.inGuiding)
            {
                return false;
            }
 
            if (UIManager.Instance.ExistAnyFullScreenOrMaskWin(""))
            {
                return false;
            }
            FightBoss();
            return true;
        }
        return false;
    }
 
    
}