hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
 
#if UNITY_EDITOR
public enum SkillCastEnum
    {
        MainSkill,
        SubSkill,
    }
 
#endif
 
public class SkillRecordAction : RecordAction
{
#if UNITY_EDITOR
    public 
#else
    protected 
#endif 
 
 
        SkillBase skillBase;
 
#if UNITY_EDITOR
    public SkillCastEnum skillCastEnum = SkillCastEnum.MainSkill;
#endif
 
    public HB427_tagSCUseSkill hB427_TagSCUseSkill;
 
    private bool isCast = false;
 
    public SkillBase fromSkill = null;
 
    public SkillRecordAction(BattleField _battleField, BattleObject _caster, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> packList)
        : base(RecordActionType.Skill, _battleField, _caster)
    {
        // Debug.LogError("_caster == null : " + (_caster == null));
 
        skillBase = SkillFactory.CreateSkill(_caster, vNetData, packList, _battleField);
        hB427_TagSCUseSkill = vNetData;
        if (null == skillBase)
        {
            BattleUtility.ForceFinishBattlePackList(battleField, packList);
        }
        else
        {
            //  让SkillBase知道自己的RecordAction
            skillBase.SetParentRecordAction(this);
        }
    }
 
    public override void AfterAddToQueue()
    {
        base.AfterAddToQueue();
        skillBase?.AfterAddToQueue();
    }
 
    public override bool IsNeedWaiting()
    {
        if (skillBase == null)
        {
            return false;
        }
        return !string.IsNullOrEmpty(skillBase.skillConfig.SkillMotionName);
    }
 
 
    public override bool IsFinished()
    {
        if (null == skillBase)
        {
            return true;
        }
        return skillBase.IsFinished();
    }
 
    //  检查自身动作是否完成(不包括子节点)
    public override bool IsActionCompleted()
    {
        if (null == skillBase)
        {
            return true;
        }
        return skillBase.IsActionCompleted();
    }
 
 
    public override void ForceFinish()
    {
        //  设置结束flag 记得清空motionBase里的事件
        if (null != skillBase)
        {
            skillBase.ForceFinished();
        }
        
#if UNITY_EDITOR
        // 标记包执行完成
        if (tracePackUID != 0 && !string.IsNullOrEmpty(GetBattleFieldGuid()))
        {
            try
            {
                var editorAssembly = System.AppDomain.CurrentDomain.GetAssemblies()
                    .FirstOrDefault(a => a.GetName().Name == "Assembly-CSharp-Editor");
                if (editorAssembly != null)
                {
                    var checkerType = editorAssembly.GetType("BattleReportChecker");
                    if (checkerType != null)
                    {
                        var method = checkerType.GetMethod("MarkPackageExecuted", 
                            System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
                        if (method != null)
                        {
                            method.Invoke(null, new object[] { GetBattleFieldGuid(), tracePackUID });
                        }
                    }
                }
            }
            catch { }
        }
#endif
        
        base.ForceFinish();
    }
    
    public override bool CanStartExecution()
    {
        if (null == skillBase)
        {
            return false;
        }
 
        if (!skillBase.CanStartExecution())
        {
            return false;
        }
 
 
        return base.CanStartExecution();
    }
 
    public override void Run()
    {
        base.Run();
 
#if UNITY_EDITOR
        // 标记包开始执行
        if (tracePackUID != 0 && !string.IsNullOrEmpty(GetBattleFieldGuid()))
        {
            try
            {
                var editorAssembly = System.AppDomain.CurrentDomain.GetAssemblies()
                    .FirstOrDefault(a => a.GetName().Name == "Assembly-CSharp-Editor");
                if (editorAssembly != null)
                {
                    var checkerType = editorAssembly.GetType("BattleReportChecker");
                    if (checkerType != null)
                    {
                        var method = checkerType.GetMethod("MarkPackageExecuting", 
                            System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
                        if (method != null)
                        {
                            method.Invoke(null, new object[] { GetBattleFieldGuid(), tracePackUID });
                        }
                    }
                }
            }
            catch { }
        }
#endif
 
        if (null == skillBase)
        {
            return;
        }
 
        if (isCast && !skillBase.IsFinished())
        {
            skillBase.Run();
        }
 
        if (isCast)
            return;
 
        if (skillBase.caster.motionBase.CanCastSkill(skillBase.skillConfig))
        {
            // Debug.LogError("cast skill id is " + skillBase.skillConfig.SkillID);
 
            skillBase.fromSkill = fromSkill;
 
            skillBase.Cast();
 
            isCast = true;
        }
    }
 
#if UNITY_EDITOR
    /// <summary>
    /// 首次运行时打印日志(仅编辑器)
    /// 打印施法者名字、技能ID和技能名字
    /// </summary>
    protected override void PrintFirstRunLog()
    {
        if (skillBase != null && skillBase.caster != null)
        {
            string casterName = skillBase.caster.teamHero?.name ?? "Unknown";
            int skillId = skillBase.skillConfig?.SkillID ?? 0;
            string skillName = skillBase.skillConfig?.SkillName ?? "Unknown";
            Debug.LogError($"[SkillRecordAction首次Run] 施法者:{casterName} 技能ID:{skillId} 技能名:{skillName}");
        }
        else
        {
            base.PrintFirstRunLog();
        }
    }
#endif
}