hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
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using System;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
 
public class BattleTweenMgr
{
    private BattleField battleField;
 
    private float speedRatio => battleField.speedRatio;
 
    private List<Tween> tweenList = new List<Tween>();
 
    public void Init(BattleField _battleField)
    {
        Release();
        battleField = _battleField;
    }
 
    public void PauseGame()
    {
        foreach (var tween in tweenList)
        {
            if (tween != null && !tween.IsComplete())
            {
                tween.Pause();
            }
        }
    }
 
    public void ResumeGame()
    {
        foreach (var tween in tweenList)
        {
            if (tween != null && !tween.IsComplete())
            {
                tween.Play();
            }
        }
    }
 
    public void OnPlayTween(Tween tween)
    {
        if (tween == null || tween.IsComplete())
        {
            return;
        }
 
        tweenList.Add(tween);
        tween.timeScale = speedRatio;
        tween.onComplete += () =>
        { 
            tweenList.Remove(tween);
        };
 
        tween.Play();
    }
 
    public void OnKillTween(Tween tween, bool complete = false)
    {
        tween?.Kill(complete);
        if (tween != null && tweenList.Contains(tween))
        {
            tweenList.Remove(tween);
        }
    }
 
    public void HaveRest()
    {
        for (int i = tweenList.Count - 1; i >= 0; i--)
        {
            var tween = tweenList[i];
            if (tween != null && !tween.IsComplete())
            {
                tween.Complete(true);
            }
        }
 
        foreach (var tween in tweenList)
        {
            if (tween != null && !tween.IsComplete())
            {
                tween.Kill();
            }
        }
        tweenList.Clear();
    }
 
    public void Release()
    {
        foreach (var tween in tweenList)
        {
            if (tween != null && !tween.IsComplete())
            {
                tween.Kill();
            }
        }
        tweenList.Clear();
    }
 
    public void SetSpeedRatio(float ratio)
    {
        foreach (var tween in tweenList)
        {
            if (tween != null && !tween.IsComplete())
            {
                tween.timeScale = speedRatio;
            }
        }
    }
}