hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
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using System.Collections.Generic;
using UnityEngine;
 
// 布阵
public class GuildBossPowerUPWin : UIBase
{
    [SerializeField] ScrollerController scrollerController;
 
 
 
    protected override void OnPreOpen()
    {
        scrollerController.OnRefreshCell += OnRefreshCell;
        GuildBossManager.Instance.BossHurtEvent += Display;
        Display();
    }
 
    protected override void OnPreClose()
    {
        scrollerController.OnRefreshCell -= OnRefreshCell;
        GuildBossManager.Instance.BossHurtEvent -= Display;
    }
 
 
    void Display()
    {
        var _list = SortPlayer();
        scrollerController.Refresh();
        for (int i = 0; i < _list.Count; i++)
        {
            scrollerController.AddCell(ScrollerDataType.Header, _list[i]);
        }
        scrollerController.Restart();
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<GuildBossPowerUPCell>();
        _cell.Display(cell.index);
    }
 
 
    List<int> SortPlayer()
    {
        var _list = PlayerDatas.Instance.fairyData.GetMemberIDList();
        _list.Sort(Cmp);
        return _list;
    }
 
    int Cmp(int playerIDA, int playerIDB)
    {
        int timeA = 0;
        if (GuildBossManager.Instance.bossActions.ContainsKey(playerIDA))
        {
            timeA = (int)GuildBossManager.Instance.bossActions[playerIDA].Value2;
        }
 
        int timeB = 0;
        if (GuildBossManager.Instance.bossActions.ContainsKey(playerIDB))
        {
            timeB = (int)GuildBossManager.Instance.bossActions[playerIDB].Value2;
        }
        // 0代表未布阵排后面,非0小的排前面
 
        if (timeA == 0 && timeB == 0)
        {
            return playerIDA - playerIDB;
        }
        else if (timeA == 0)
        {
            return 1;
        }
        else if (timeB == 0)
        {
            return -1;
        }
        
        return timeA - timeB;
 
 
    }
 
}