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| //--------------------------------------------------------
| // [Author]: 玩个游戏
| // [ Date ]: Monday, July 31, 2017
| //--------------------------------------------------------
| using UnityEngine;
| using System.Collections;
|
|
| public struct Item
| {
| public int id;
| public long countEx;
| public int quality;
| public int useType; //用途定义:0 无 1 预留 2 红颜增加 10 古宝增加
|
| public Item(int _id, long _count)
| {
| this.id = _id;
| this.quality = 0;
| this.useType = 0;
| this.countEx = _count;
| }
|
|
|
|
| public Item(int _id, long _count, int _useType = 0, int _quality = 0)
| {
| this.id = _id;
| this.quality = _quality;
| this.useType = _useType;
| this.countEx = _count;
| }
|
|
| }
|
|