using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using System;
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/// <summary>
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/// 关联界面索引表,用于获取途径,富文本打开界面等情况
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/// </summary>
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public class UIJumpManager : GameSystemManager<UIJumpManager>
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{
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public override void Init()
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{
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}
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public bool CanOpenWin(int winID, bool showTip = false)
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{
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var config = WindowSearchConfig.Get(winID);
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if (config == null)
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{
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return false;
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}
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if (config.FuncID !=0 && !FuncOpen.Instance.IsFuncOpen(config.FuncID, showTip))
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{
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return false;
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}
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//活动后续补充
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return true;
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}
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public void OpenWindow(int winID, bool showTip = true)
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{
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if (!CanOpenWin(winID, showTip))
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{
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return;
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}
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var config = WindowSearchConfig.Get(winID);
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if (config.WinName == "StoreBaseWin")
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{
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//指定商品
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StoreModel.Instance.jumpShopID = int.Parse(config.Extra);
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if (StoreModel.Instance.jumpShopID == 0)
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{
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StoreModel.Instance.selectStoreFuncType = StoreFunc.Normal;
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}
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else
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{
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StoreModel.Instance.selectStoreFuncType = (StoreFunc)StoreConfig.Get(StoreModel.Instance.jumpShopID).ShopType;
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}
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}
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if (!UIManager.Instance.IsOpened(config.WinName))
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{
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UIManager.Instance.OpenWindow(config.WinName, config.TabIndex);
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}
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else
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{
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var ui = UIManager.Instance.GetUI(config.WinName) as OneLevelWin;
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ui?.ClickFuncBtn(config.TabIndex);
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}
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}
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}
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