using UnityEngine;  
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public class GMCommand : SingletonMonobehaviour<GMCommand>  
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{  
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    public void Begin()  
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    {   
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    }  
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    private void Update()  
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    {  
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        if (Input.GetKeyDown(KeyCode.F1))  
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        {  
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            if (!UIManager.Instance.IsOpened<GMInputWin>())  
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            {  
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                UIManager.Instance.OpenWindow<GMInputWin>();  
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            }  
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            else  
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            {  
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                UIManager.Instance.CloseWindow<GMInputWin>();  
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            }  
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        }  
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        if (Input.GetKeyDown(KeyCode.F2))  
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        {  
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            if (!UIManager.Instance.IsOpened<GMCmdPanel>())  
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            {  
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                UIManager.Instance.OpenWindow<GMCmdPanel>();  
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            }  
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            else  
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            {  
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                UIManager.Instance.CloseWindow<GMCmdPanel>();  
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            }  
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        }  
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    }  
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}  
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