//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年7月7日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class MainChapterConfig : ConfigBase<int, MainChapterConfig>
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{
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public int ChapterID;
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public string ChapterName;
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public string Level;
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public string MapBG;
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public int[][] DailyBootyUpperList;
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public string BootyWeightList;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out ChapterID);
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ChapterName = tables[1];
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Level = tables[2];
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MapBG = tables[3];
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DailyBootyUpperList = JsonMapper.ToObject<int[][]>(tables[4].Replace("(", "[").Replace(")", "]"));
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BootyWeightList = tables[5];
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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