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|
|
|
| public partial class HeroInfo
| {
| // 突破配置
| public HeroBreakConfig breakConfig
| {
| get
| {
| return HeroBreakConfig.GetHeroBreakConfig(heroId, breakLevel);
| }
| }
|
| // 品质突破配置
| public HeroQualityBreakConfig qualityBreakConfig;
|
| // 武将突破等级
| public int breakLevel
| {
| get
| {
| if (itemHero == null)
| return 0;
| return itemHero.GetUseDataFirstValue(74);
| }
| }
|
| protected int GetBreakCultivationPercent(HeroAttrType attrType)
| {
| // YYL TODO
| return 0;
| }
|
| protected int GetIFByInheritBreakPercent(HeroAttrType attrType)
| {
| // YYL TODO
| return 0;
| }
|
|
| }
|
|