using UnityEngine;  
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    public class CommonGetItem : MonoBehaviour  
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    {  
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        [SerializeField] ItemCell itemCell;  
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        [SerializeField] TextEx txtItemName;  
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        public void Display(int itemID)  
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        {  
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            txtItemName.SetActive(ItemLogicUtility.Instance.isNameShow);  
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            if (!ItemLogicUtility.Instance.totalShowItems.ContainsKey(itemID))  
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            {  
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                return;  
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            }  
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            var item = ItemLogicUtility.Instance.totalShowItems[itemID];  
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            itemCell.Init(new ItemCellModel(itemID, false, item.countEx));  
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            txtItemName.text = ItemConfig.Get(itemID).ItemName;  
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            itemCell.button.SetListener(() =>  
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            {  
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                ItemTipUtility.Show(itemID);  
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            });  
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        }  
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    }  
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