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  | using System.Collections; 
 |  using System.Collections.Generic; 
 |  using UnityEngine; 
 |  using System; 
 |    
 |  public class BezierMove : MonoBehaviour 
 |  { 
 |      public float duration = 2f; 
 |      float timer = 0f; 
 |    
 |      Vector3 p1; 
 |      Vector3 p2; 
 |      Vector3 p3; 
 |    
 |      Action onEnd; 
 |    
 |      public void Begin(Vector3 _p1, Vector3 _p2, Vector3 _p3, Action _callBack) 
 |      { 
 |          p1 = _p1; 
 |          p2 = _p2; 
 |          p3 = _p3; 
 |          onEnd = _callBack; 
 |    
 |          this.SetActive(true); 
 |          timer = 0f; 
 |      } 
 |    
 |      void LateUpdate() 
 |      { 
 |          timer += Time.deltaTime; 
 |          var t = Mathf.Clamp01(timer / duration); 
 |          this.transform.position = Bezier.BezierCurve(p1, p2, p3, t); 
 |    
 |          if (timer > duration) 
 |          { 
 |              if (onEnd != null) 
 |              { 
 |                  onEnd(); 
 |                  onEnd = null; 
 |              } 
 |              this.SetActive(false); 
 |          } 
 |      } 
 |    
 |  } 
 |  
  |