hch
2 天以前 b019a6c8ec7d62349b9aa0610beeb4abaec5550b
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using UnityEngine;
 
public class FunctionPreviewWin : UIBase
{
    [SerializeField] ScrollerController scroller;
 
    protected override void OnPreOpen()
    {
        scroller.lockType = EnhanceLockType.KeepVertical;
        scroller.OnRefreshCell += OnRefreshCell;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        CreateScoller();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
    }
 
    private void OnFuncStateChangeEvent(int obj)
    {
        CreateScoller();
    }
 
    private void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<FunctionPreviewCell>();
        _cell?.Display(cell.index, cell);
    }
 
    private void CreateScoller()
    {
        scroller.Refresh();
        var list = FuncOpen.Instance.GetSortShowList();
        if (!list.IsNullOrEmpty())
        {
            for (int i = 0; i < list.Count; i++)
            {
                CellInfo info = new CellInfo();
                info.infoInt1 = list[i];
                scroller.AddCell(ScrollerDataType.Header, i, info);
            }
        }
        scroller.Restart();
    }
}