using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FuncEnable : MonoBehaviour
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{
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[SerializeField] int funcOpenKey;
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private void Awake()
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{
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FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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}
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private void OnEnable()
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{
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SetState();
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}
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private void OnFuncStateChangeEvent(int _key)
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{
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if (funcOpenKey == _key)
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{
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SetState();
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}
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}
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void SetState()
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{
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var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
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if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
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{
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gameObject.SetActive(false);
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return;
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}
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gameObject.SetActive(true);
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}
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}
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}
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