yyl
2025-05-19 b118ece3db250a5a257b60713da92234d8d5a57a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
namespace vnxbqy.UI
{
    public class FuncEnable : MonoBehaviour
    {
        [SerializeField] int funcOpenKey;
 
        private void Awake()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
 
        private void OnEnable()
        {
            SetState();
        }
 
        private void OnFuncStateChangeEvent(int _key)
        {
            if (funcOpenKey == _key)
            {
                SetState();
            }
        }
 
        void SetState()
        {
            var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
            if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
            {
                gameObject.SetActive(false);
                return;
            }
 
            gameObject.SetActive(true);
        }
    }
}