//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年5月19日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class ChestsAwardConfig : ConfigBase<int, ChestsAwardConfig>
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{
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public int ID;
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public int BoxID;
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public int BoxLV;
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public string SelectList;
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public string FixedItem;
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public string Probability1;
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public string Probability2;
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public string JobItem;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out ID);
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int.TryParse(tables[1],out BoxID);
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int.TryParse(tables[2],out BoxLV);
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SelectList = tables[3];
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FixedItem = tables[4];
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Probability1 = tables[5];
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Probability2 = tables[6];
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JobItem = tables[7];
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}
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}
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