yyl
2025-05-19 b118ece3db250a5a257b60713da92234d8d5a57a
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using UnityEngine;
using System;
 
#if UNITY_EDITOR
using UnityEditor;
#endif
 
public class ScriptableObjectLoader
{
 
//     public const string bundleName = "config/scriptableobjects";
//     public const string SoActor_Suffix = "SoActor_";
//     public const string SoSkill_Suffix = "SoSkill_";
//     public const string SoFlyObject_Suffix = "SoFlyObject_";
//     public const string SoBodyControl_Suffix = "SoBodyControl_";
//     public const string SoSweepHit_Suffix = "SoSweepHit_";
//     public const string SoCameraSFX_Suffix = "SoCameraSFX_";
//     public const string SoDeadFly_Suffix = "SoDeadFly_";
//     public const string SoGhostShadow_Suffix = "SoGhostShadow_";
//     public const string SoNewBieGuide_Suffix = "NewBieGuideStep_";
//     public const string SoFunctionalGuide_Suffix = "FunctionalGuideStep_";
//     public const string SoMapObjectGenerate_Suffix = "SoMapObjectGenerate_";
//     public const string SoTreasureMeridian_Suffix = "SoTreasureMeridian_";
//     public const string SoTreasure3D_Suffix = "SoTreasure3D_";
//     public const string SoDemonDungeon_Suffix = "SoDemonDungeon_";
//     public const string SoHazyMapNpc_Suffix = "SoHazyMapNpc_";
 
//     public static SoMap LoadSoMapObjectGenerate(int mapID)
//     {
//         SoMap _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                        "Refdata/ScriptableObject/SoMapObjectGenerate/",
//                                                        SoMapObjectGenerate_Suffix,
//                                                        mapID,
//                                                        ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoMap>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoMapObjectGenerate_Suffix, mapID);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoMap;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoActor() => 加载不到资源: {0}.", mapID);
//         }
 
//         return _config;
 
//     }
 
//     public static SoActor LoadSoActor(int raceId)
//     {
//         SoActor _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoActor/",
//                                                    SoActor_Suffix,
//                                                    raceId,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoActor>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoActor_Suffix, raceId);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
 
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoActor;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoActor() => 加载不到资源: {0}.", raceId);
//         }
 
//         return _config;
 
//     }
 
//     public static SoSkill LoadSoSkill(int skillId)
//     {
//         SoSkill _config = null;
 
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoSkill/",
//                                                    SoSkill_Suffix,
//                                                    skillId,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoSkill>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoSkill_Suffix, skillId);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
 
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoSkill;
//         }
 
//         if (_config == null)
//         {
//             //Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoSkill() => 加载不到资源: {0}.", skillId);
//         }
 
//         return _config;
 
//     }
 
//     public static SoFlyObject LoadSoFlyObject(int id)
//     {
//         SoFlyObject _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoFlyObject/",
//                                                    SoFlyObject_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoFlyObject>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoFlyObject_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
 
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoFlyObject;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoFlyObject() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
 
//     }
 
//     public static SoSweepHit LoadSoSweepHit(int id)
//     {
//         SoSweepHit _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoSweepHit/",
//                                                    SoSweepHit_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoSweepHit>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoSweepHit_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
 
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoSweepHit;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoSweepHit() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
 
//     }
 
//     public static SoBodyControl LoadSoBodyControl(int id)
//     {
//         SoBodyControl _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
 
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoBodyControl/",
//                                                    SoBodyControl_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoBodyControl>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoBodyControl_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoBodyControl;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoBodyControl() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
//     }
 
//     public static SoCameraSFX LoadSoCameraSFX(int id)
//     {
//         SoCameraSFX _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
 
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoCameraSFX/",
//                                                    SoCameraSFX_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoCameraSFX>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoCameraSFX_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
 
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoCameraSFX;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoCameraSFX() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
//     }
 
//     public static SoDeadFly LoadSoDeadFly(int id)
//     {
//         SoDeadFly _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoDeadFly/",
//                                                    SoDeadFly_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoDeadFly>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoDeadFly_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoDeadFly;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoCameraSFX() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
 
//     }
 
//     public static SoGhostShadow LoadSoGhostShadow(int id)
//     {
//         SoGhostShadow _config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoGhostShadow/",
//                                                    SoGhostShadow_Suffix,
//                                                    id,
//                                                    ".asset");
 
//             _config = AssetDatabase.LoadAssetAtPath<SoGhostShadow>(_resourcePath);
// #endif
//         }
//         else
//         {
//             string _assetName = StringUtility.Contact(SoGhostShadow_Suffix, id);
//             AssetInfo _assetInfo = new AssetInfo(bundleName, _assetName);
//             _config = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as SoGhostShadow;
//         }
 
//         if (_config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoGhostShadow() => 加载不到资源: {0}.", id);
//         }
 
//         return _config;
//     }
 
//     public static NewBieGuideScriptableObject LoadSoNewBieGuideStep(int _id)
//     {
//         NewBieGuideScriptableObject config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoNewBieGuide/",
//                                                    SoNewBieGuide_Suffix,
//                                                    _id,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoNewBieGuide_Suffix, _id);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
//         }
 
//         if (config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoNewBieGuideStep() => 加载不到资源: {0}.", _id);
//         }
 
//         return config;
//     }
 
//     public static NewBieGuideScriptableObject LoadSoFunctionalGuideStep(int _id)
//     {
//         NewBieGuideScriptableObject config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoNewBieGuide/",
//                                                    SoFunctionalGuide_Suffix,
//                                                    _id,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoFunctionalGuide_Suffix, _id);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
//         }
 
//         if (config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.LoadSoFunctionalGuideStep() => 加载不到资源: {0}.", _id);
//         }
 
//         return config;
//     }
 
//     public static TreasureMeridianConfig LoadSoTreasureMeridian(int _id)
//     {
//         TreasureMeridianConfig config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoTreasureMeridian/",
//                                                    SoTreasureMeridian_Suffix,
//                                                    _id,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<TreasureMeridianConfig>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoTreasureMeridian_Suffix, _id);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as TreasureMeridianConfig;
//         }
 
//         if (config == null)
//         {
//             Debug.LogErrorFormat("ScriptableObjectLoader.TreasureMeridianConfig() => 加载不到资源: {0}.", _id);
//         }
 
//         return config;
//     }
 
//     public static Treasure3DConfig LoadSoTreasure3DConfig(int _id)
//     {
//         Treasure3DConfig config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoTreasure3D/",
//                                                    SoTreasure3D_Suffix,
//                                                    _id,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<Treasure3DConfig>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoTreasure3D_Suffix, _id);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as Treasure3DConfig;
//         }
 
//         if (config == null)
//         {
//             //Debug.LogErrorFormat("ScriptableObjectLoader.TreasureMeridianConfig() => 加载不到资源: {0}.", _id);
//         }
 
//         return config;
//     }
 
//     public static DemonDungeonScriptable LoadSoDemonDungeon(int _id)
//     {
//         DemonDungeonScriptable config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoDemonDungeon/",
//                                                    SoDemonDungeon_Suffix,
//                                                    _id,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<DemonDungeonScriptable>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoDemonDungeon_Suffix, _id);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as DemonDungeonScriptable;
//         }
 
//         if (config == null)
//         {
//             //Debug.LogErrorFormat("ScriptableObjectLoader.TreasureMeridianConfig() => 加载不到资源: {0}.", _id);
//         }
 
//         return config;
//     }
 
//     public static HazyMapNpcScriptableObject LoadSoHazyMapNpc(int _mapId)
//     {
//         HazyMapNpcScriptableObject config = null;
//         if (AssetSource.refdataFromEditor)
//         {
// #if UNITY_EDITOR
//             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
//                                                    "Refdata/ScriptableObject/SoHazyMapNpc/",
//                                                    SoHazyMapNpc_Suffix,
//                                                    _mapId,
//                                                    ".asset");
 
//             config = AssetDatabase.LoadAssetAtPath<HazyMapNpcScriptableObject>(resourcePath);
// #endif
//         }
//         else
//         {
//             var assetName = StringUtility.Contact(SoHazyMapNpc_Suffix, _mapId);
//             var assetInfo = new AssetInfo(bundleName, assetName);
//             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as HazyMapNpcScriptableObject;
//         }
 
//         if (config == null)
//         {
//         }
 
//         return config;
//     }
}