| using UnityEngine; | 
|   | 
| //    record直接全程播放就好了 不需要其他操作 | 
|   | 
| public class StopModeOperationAgent : IOperationAgent | 
| { | 
|     public StopModeOperationAgent(BattleField battleField) : base(battleField) | 
|     { | 
|   | 
|     } | 
|   | 
|     public override void Run() | 
|     { | 
|         base.Run(); | 
|     } | 
|   | 
|     public override void DoNext() | 
|     { | 
|         base.DoNext(); | 
|   | 
|         battleField.AutoSetBattleMode(); | 
|         battleField.operationAgent.DoNext(); | 
|     } | 
| } |