| using UnityEngine;  | 
|   | 
| public class GMCommand : SingletonMonobehaviour<GMCommand>  | 
| {  | 
|     public void Begin()  | 
|     {   | 
|     }  | 
|   | 
|     private void Update()  | 
|     {  | 
|         if (Input.GetKeyDown(KeyCode.F1))  | 
|         {  | 
|             if (!UIManager.Instance.IsOpened<GMInputWin>())  | 
|             {  | 
|                 UIManager.Instance.OpenWindow<GMInputWin>();  | 
|             }  | 
|             else  | 
|             {  | 
|                 UIManager.Instance.CloseWindow<GMInputWin>();  | 
|             }  | 
|         }  | 
|   | 
|         if (Input.GetKeyDown(KeyCode.F2))  | 
|         {  | 
|             if (!UIManager.Instance.IsOpened<GMCmdPanel>())  | 
|             {  | 
|                 UIManager.Instance.OpenWindow<GMCmdPanel>();  | 
|             }  | 
|             else  | 
|             {  | 
|                 UIManager.Instance.CloseWindow<GMCmdPanel>();  | 
|             }  | 
|         }  | 
|     }  | 
|   | 
|   | 
| }  | 
|   |