yyl
2025-12-03 b1b9a387a63e1ce77cf387b90ec170c7a05bb53b
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using UnityEngine;
using System;
using System.Collections.Generic;
using Spine.Unity;
 
public class BattlePreloadManager
{
    private BattleCacheManager cacheManager = new BattleCacheManager();
    private BattleUnloadManager unloadManager = new BattleUnloadManager();
    
    private bool isLoading = false;
    
    public BattleCacheManager CacheManager => cacheManager;
    public BattleUnloadManager UnloadManager => unloadManager;
    
    /// <summary>
    /// 预加载战斗资源
    /// </summary>
    public void PreloadBattleResources(string battleGuid, List<TeamBase> redTeamList, List<TeamBase> blueTeamList, 
        Action<float> progressCallback, Action completeCallback)
    {
        if (isLoading)
        {
            Debug.LogWarning("BattlePreloadManager: Already loading, ignoring request");
            return;
        }
        
        isLoading = true;
        
        var redTeamInfo = AnalyzeTeamList(redTeamList, true);
        var blueTeamInfo = AnalyzeTeamList(blueTeamList, false);
        
        // ===== 合并红蓝队资源,统一注册 =====
        var allSpineResources = new List<BattleResCache.ResourceIdentifier>();
        var allAudioResources = new List<BattleResCache.ResourceIdentifier>();
        
        allSpineResources.AddRange(redTeamInfo.SpineResources);
        allSpineResources.AddRange(blueTeamInfo.SpineResources);
        allAudioResources.AddRange(redTeamInfo.AudioResources);
        allAudioResources.AddRange(blueTeamInfo.AudioResources);
        
        cacheManager.RegisterBattlefieldResources(battleGuid, allSpineResources, allAudioResources);
        
        StartPreload(allSpineResources, allAudioResources, battleGuid, progressCallback, () =>
        {
            isLoading = false;
            completeCallback?.Invoke();
        });
    }
    
    private TeamResTracker.TeamResourceInfo AnalyzeTeamList(List<TeamBase> teamList, bool isPersistent)
    {
        var combinedInfo = new TeamResTracker.TeamResourceInfo();
        
        if (teamList == null || teamList.Count == 0)
        {
            return combinedInfo;
        }
        
        foreach (var team in teamList)
        {
            if (team == null)
                continue;
                
            var teamInfo = TeamResTracker.AnalyzeTeam(team, isPersistent);
            MergeResourceInfo(combinedInfo, teamInfo);
        }
        
        return combinedInfo;
    }
    
    private void MergeResourceInfo(TeamResTracker.TeamResourceInfo target, TeamResTracker.TeamResourceInfo source)
    {
        // 合并Spine资源(去重)
        foreach (var res in source.SpineResources)
        {
            if (!ContainsResource(target.SpineResources, res))
            {
                target.SpineResources.Add(res);
            }
        }
        
        // 合并音频资源(去重)
        foreach (var res in source.AudioResources)
        {
            if (!ContainsResource(target.AudioResources, res))
            {
                target.AudioResources.Add(res);
            }
        }
    }
    
    private bool ContainsResource(List<BattleResCache.ResourceIdentifier> list, BattleResCache.ResourceIdentifier resource)
    {
        foreach (var item in list)
        {
            if (item.GetKey() == resource.GetKey())
            {
                return true;
            }
        }
        return false;
    }
    
    private void StartPreload(List<BattleResCache.ResourceIdentifier> spineResources,
        List<BattleResCache.ResourceIdentifier> audioResources,
        string battleGuid,
        Action<float> progressCallback, Action completeCallback)
    {
        int totalResources = spineResources.Count + audioResources.Count;
        
        if (totalResources == 0)
        {
            Debug.Log("BattlePreloadManager: No resources to preload");
            completeCallback?.Invoke();
            return;
        }
        
        Debug.Log($"BattlePreloadManager: Preloading {totalResources} resources for battlefield {battleGuid}");
        Debug.Log($"  Spine={spineResources.Count}, Audio={audioResources.Count}");
        
        int loadedCount = 0;
        
        Action onSingleComplete = () =>
        {
            loadedCount++;
            float progress = (float)loadedCount / totalResources;
            progressCallback?.Invoke(progress);
            
            if (loadedCount >= totalResources)
            {
                Debug.Log($"BattlePreloadManager: Completed! {cacheManager.GetCacheStats(battleGuid)}");
                completeCallback?.Invoke();
            }
        };
        
        // 异步加载所有Spine资源
        foreach (var identifier in spineResources)
        {
            LoadSpineAsync(identifier, battleGuid, onSingleComplete);
        }
        
        // 异步加载所有Audio资源
        foreach (var identifier in audioResources)
        {
            LoadAudioAsync(identifier, battleGuid, onSingleComplete);
        }
    }
    
    private void LoadSpineAsync(BattleResCache.ResourceIdentifier identifier, string battleGuid, Action onComplete)
    {
        string key = identifier.GetKey();
        
        ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>(
            identifier.Directory,
            identifier.AssetName,
            (success, asset) =>
            {
                if (success && asset != null)
                {
                    var skeletonData = asset as SkeletonDataAsset;
                    if (skeletonData != null)
                    {
                        var cachedRes = new BattleResCache.CachedResource(identifier, skeletonData, false);
                        cacheManager.UpdateResourceReference(key, cachedRes, battleGuid, identifier.OwnerId);
                        Debug.Log($"BattlePreloadManager: Loaded spine: {key}");
                    }
                }
                else
                {
                    Debug.LogError($"BattlePreloadManager: Failed to load spine: {key}");
                }
                onComplete?.Invoke();
            }
        );
    }
    
    private void LoadAudioAsync(BattleResCache.ResourceIdentifier identifier, string battleGuid, Action onComplete)
    {
        string key = identifier.GetKey();
        
        ResManager.Instance.LoadAssetAsync<AudioClip>(
            identifier.Directory,
            identifier.AssetName,
            (success, asset) =>
            {
                if (success && asset != null)
                {
                    var audioClip = asset as AudioClip;
                    if (audioClip != null)
                    {
                        var cachedRes = new BattleResCache.CachedResource(identifier, audioClip, false);
                        cacheManager.UpdateResourceReference(key, cachedRes, battleGuid, identifier.OwnerId);
                        Debug.Log($"BattlePreloadManager: Loaded audio: {key}");
                    }
                }
                else
                {
                    Debug.LogError($"BattlePreloadManager: Failed to load audio: {key}");
                }
                onComplete?.Invoke();
            },
            false  // needExt = false
        );
    }
}