using UnityEngine;  
 | 
  
 | 
/// <summary>  
 | 
/// 背包格子行  
 | 
/// </summary>  
 | 
public class RolePackLineCell : CellView  
 | 
{  
 | 
    [SerializeField] PackGirdCell[] itemCell;  
 | 
    public void Display(int index)  
 | 
    {  
 | 
        var itemPack = PackManager.Instance.GetSinglePack(PackType.Item);  
 | 
        for (int i = 0; i < itemCell.Length; i++)  
 | 
        {  
 | 
            if (index + i < itemPack.itemGuidList.Count)  
 | 
            {  
 | 
                itemCell[i].SetActive(true);  
 | 
                itemCell[i].Display(index + i);  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                itemCell[i].SetActive(false);  
 | 
            }  
 | 
        }  
 | 
  
 | 
    }  
 | 
}  
 |