yyl
2025-08-11 b2d7bb59dc37c7b350786b076ee2f344b7c8911f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 游戏主界面(主战斗场景)
/// </summary>
public class HomeWin : UIBase
{
 
    //经验区
    [SerializeField] Text playerLevelText;
    [SerializeField] SmoothSlider expSlider;
 
    //任务区
    [SerializeField] Button taskButton; //引导或者领取任务奖励
    [SerializeField] RichText taskText;
    [SerializeField] Text taskNumText;
    [SerializeField] Image awardIcon;
    [SerializeField] Text awardCnt;
    [SerializeField] UIEffectPlayer taskEffect;
 
 
    //关卡
    [SerializeField] Button bossBtn;
 
    [SerializeField] Button changeHeroPosBtn;
 
    /// <summary>
    /// 初始化组件
    /// </summary>
    protected override void InitComponent()
    {
        taskButton.AddListener(OnClickTaskButton);
        bossBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<MainBossEnterWin>();
        });
        
        changeHeroPosBtn.AddListener(() =>
        {
            HeroUIManager.Instance.selectTeamType = TeamType.Story;
            UIManager.Instance.OpenWindow<HeroPosWin>();
        });
    }
 
 
 
 
    public override void Refresh()
    {
        UpdatePlayerInfo();
        UpdateTask();
    }
 
    protected override void OnPreOpen()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        TaskManager.Instance.OnTaskUpdate += UpdateTask;
        Refresh();
        // var battleWin = UIManager.Instance.OpenWindow<BattleWin>();
        // battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
    }
    protected override void OnOpen()
    {
        base.OnOpen();
        
    }
 
 
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        TaskManager.Instance.OnTaskUpdate -= UpdateTask;
 
        //  关闭的时候把战斗界面也给关了 虽然是在外面开的
        UIManager.Instance.CloseWindow<BattleWin>();
    }
 
    void PlayerDataRefresh(PlayerDataType type)
    {
        switch (type)
        {
            case PlayerDataType.TotalExp:
            case PlayerDataType.ExpPoint:
                ShowExp();
                break;
            case PlayerDataType.LV:
                playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
                break;
        }
 
 
    }
 
    /// <summary>
    /// 更新玩家信息
    /// </summary>
    private void UpdatePlayerInfo()
    {
        playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
        ShowExp();
 
    }
 
    void ShowExp()
    {
        var lvConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
        expSlider.value = (float)PlayerDatas.Instance.baseData.curExp / lvConfig.EXP;
        expSlider.Text.text = PlayerDatas.Instance.baseData.curExp + "/" + PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV).EXP;
    }
 
 
    void UpdateTask()
    { 
        var task = TaskManager.Instance.mainTask;
        if (task.TaskID == 0)
        {
            taskButton.SetActive(false);
        }
        else
        {
            taskButton.SetActive(true);
            var taskConfig = TaskConfig.Get(task.TaskID);
            taskText.text = taskConfig.TaskDescribe;
            taskNumText.text = string.Format("({0}/{1})", task.CurValue, taskConfig.NeedValue);
            taskNumText.color = task.CurValue >= taskConfig.NeedValue ? UIHelper.GetUIColor(TextColType.NavyYellow) :  UIHelper.GetUIColor(TextColType.Red);
            taskEffect.SetActive(TaskManager.Instance.GetMainTaskState() == 2);
            awardIcon.SetOrgSprite(ItemConfig.Get(taskConfig.AwardItemList[0][0]).IconKey);
            awardCnt.text = taskConfig.AwardItemList[0][1].ToString();
        }
    }
 
    void OnClickTaskButton()
    {
        if (TaskManager.Instance.GetMainTaskState() == 2)
        {
            //领取任务奖励
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = 66;
            getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID;
            GameNetSystem.Instance.SendInfo(getReward);
        }
        else
        {
            //根据任务类型引导
        }
    }
}