yyl
2025-08-11 b2d7bb59dc37c7b350786b076ee2f344b7c8911f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 游戏主界面底部功能按钮
/// </summary>
public class MainWin : FunctionsBaseWin
{
        //头像区
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] Text playerNameText;
    [SerializeField] Text powerText;
    [SerializeField] OfficialTitleCell officialRankText;
    [SerializeField] Text goldText;
    [SerializeField] Text sparText;
 
    public Text hammerText;
 
    protected override void InitComponent()
    {
        base.InitComponent();
        
        avatarCell.button.AddListener(() => { });
 
    }
 
    public override void Refresh()
    {
        UpdateCurrency();
        UpdatePlayerInfo();
    }
 
    protected override void OnPreOpen()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        base.OnPreOpen();
 
        // 刷新UI
        Refresh();
    }
 
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        base.OnPreClose();
    }
 
 
    /// <summary>
    /// 更新玩家信息
    /// </summary>
    private void UpdatePlayerInfo()
    {
        // 从玩家数据中获取信息并更新UI
        avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
                                                        PlayerDatas.Instance.baseData.face,
                                                        PlayerDatas.Instance.baseData.facePic));
 
        playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
        powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
 
        officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
    }
 
    void PlayerDataRefresh(PlayerDataType type)
    {
        switch (type)
        {
            case PlayerDataType.FightPower:
                powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
                break;
            case PlayerDataType.RealmLevel:
                officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
                break;
            case PlayerDataType.Gold:
                goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
                break;
            case PlayerDataType.default33:
                sparText.text = UIHelper.GetMoneyCnt(42).ToString();
                break;
            case PlayerDataType.Face:
            case PlayerDataType.FacePic:
                avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
                                                                PlayerDatas.Instance.baseData.face,
                                                                PlayerDatas.Instance.baseData.facePic));
                break;
            case PlayerDataType.default26:
                hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
                break;
                
        }
 
    }
 
 
    /// <summary>
    /// 更新货币信息
    /// </summary>
    private void UpdateCurrency()
    {
        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
        goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
        sparText.text = UIHelper.ReplaceLargeNumEx(UIHelper.GetMoneyCnt(42));
    }
    
    /// <summary>
    /// 底部标签按钮点击
    /// </summary>
    protected override void OnTabButtonClicked(int index)
    {
        if (index == 0)
        {
            if (currentSubUI != null && currentSubUI.name == "HomeWin")
            {
                //打开主界面的情况下再点击按钮,执行攻击逻辑
                StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
                if (storyBattleField != null)
                {
                    storyBattleField.operationAgent.DoNext();
                }
            }
        }
        SelectBottomTab(index);
    }
    
 
    /// <summary>
    /// 根据标签索引打开对应的子界面
    /// </summary>
    protected override void OpenSubUIByTabIndex()
    {
 
        Debug.Log("打开子界面 : " + functionOrder);
        // 主城 内政 武将 挑战 公会
        //根据索引打开不同的界面
        switch (functionOrder)
        {
            case 0:
                // 打开主页界面
                if (!UIManager.Instance.IsOpened<BattleWin>())
                {
                    BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
                }
                else
                {
                    BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
                }
                currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
                Debug.Log("打开主城界面");
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<RolePackWin>();
                Debug.Log("打开内政界面");
                break;
            case 2:
                currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
                Debug.Log("打开武将界面");
                break;
            case 3:
                // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
                Debug.Log("打开挑战界面");
                break;
            case 4:
                //currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
                Debug.Log("打开公会界面");
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
    }
}