yyl
2025-07-18 b35cca26e2ee0e3a6b8a8c8d11c7253be4864609
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class MountCanvasCamera : MonoBehaviour
{
    void Awake()
    {
        Canvas canvas = GetComponent<Canvas>();
        if (null != canvas)
        {
            canvas.worldCamera = CameraManager.uiCamera;
        }
    }
}