hch
16 小时以前 b5cdc4acce06b4e9d21b4cc56e99591fe0381564
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using System;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Linq;
using LitJson;
 
public class InvestModel : GameSystemManager<InvestModel>
{
    public const int monthCardType = 1; // 月卡
    public const int foreverCardType = 2; //永久卡 权限 
 
 
    //投资对应奖励
    Dictionary<int, int[][]> m_InvestItems = new Dictionary<int, int[][]>();
    //投资对应充值ID
    Dictionary<int, int[]> m_InvestRechargeIds = new Dictionary<int, int[]>();
    //投资对应购买情况
    Dictionary<int, InvestInfo> m_InvestInfos = new Dictionary<int, InvestInfo>();
    //投资类型
    public List<int> investTypes = new List<int>();
 
 
    public event Action<int> onInvestUpdate;
 
    public const int redpointID = 20931;
    public Redpoint redpoint = new Redpoint(redpointID);
 
 
    public override void Init()
    {
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
 
        //通过配置决定是否有此投资项,如港台没有登录投资
        ParseConfig();
 
    }
 
 
 
    public override void Release()
    {
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
    }
 
    public bool IsOpen()
    {
        return FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.PrivilegeCard);
    }
 
    
    public void OnBeforePlayerDataInitialize()
    {
        m_InvestInfos.Clear();
    }
 
    public void OnPlayerLoginOk()
    {
        UpdateRedpoint();
    }
 
 
    void ParseConfig()
    {
        var funcConfig = FuncConfigConfig.Get("InvestCost");
        m_InvestRechargeIds = ConfigParse.ParseIntArrayDict(funcConfig.Numerical1);
 
        funcConfig = FuncConfigConfig.Get("InvestDay");
        m_InvestItems = ConfigParse.ParseIntArray2Dict(funcConfig.Numerical3);
 
        investTypes = m_InvestRechargeIds.Keys.ToList();
        investTypes.Sort();
 
        
    }
 
    public OrderInfoConfig GetOrderInfoId(int type)
    {
        var ids = m_InvestRechargeIds[type];
        for (int i = 0; i < ids.Length; i++)
        {
            OrderInfoConfig config;
            if (RechargeManager.Instance.TryGetOrderInfo(ids[i], out config))
            {
                return config;
            }
        }
        return null;
    }
 
 
    public bool hasInvestType(int type)
    {
        return investTypes.Contains(type);
    }
 
 
    // public int GetInvestPassDays(int type)
    // {
    //     return m_InvestInfos.ContainsKey(type) ? m_InvestInfos[type].days : 0;
    // }
 
 
 
    //id 为表里的ID
    //0-未投资 1-未达成 2-可领取 3-已领取
    public int GetSingleInvestState(int type, int id)
    {
        // if (IsInvested(type))
        // {
        //     var day = GetInvestPassDays(type);
        //     if (m_InvestItems.ContainsKey(type)
        //         && m_InvestItems[type].ContainsKey(id))
        //     {
        //         if (IsRewardGot(type, id))
        //         {
        //             return 3;
        //         }
        //         var config = InvestConfig.Get(id);
 
        //         if (!m_InvestSingleInfos.ContainsKey(type))
        //         {
        //             return 0;
        //         }
 
        //         var index = id % 100;
        //         //每个数按位存31个激活索引
        //         var listIndex = index / 31;
        //         var bitIndex = index % 31;
 
 
        //         return day < config.needDay ? 1 : 2;
        //     }
        // }
        return 0;
    }
 
 
    //判断是否购买了投资
    public bool IsInvested(int type)
    {
        if (!m_InvestInfos.ContainsKey(type))
        {
            return false;
        }
        if (type == 1)
        {
            //月卡 限时类型的投资 未到期就算投资
            return m_InvestInfos[type].InvestEndTime > 0 && m_InvestInfos[type].InvestEndTime < TimeUtility.AllSeconds;
        }
        
        //永久类型的投资 只要购买了就算投资
        return m_InvestInfos[type].InvestBuyTime > 0;
    }
 
 
 
    private void OnFuncStateChangeEvent(int id)
    {
        if (id == (int)FuncOpenEnum.PrivilegeCard)
        {
            UpdateRedpoint();
        }
 
    }
 
    
 
    public void SendGetReward(int type, int id)
    {
        var pak = new CA541_tagCMGetInvestReward();
        pak.InvestType = (byte)type;
        pak.RewardIndex = (byte)id;
        GameNetSystem.Instance.SendInfo(pak);
    }
 
    //购买投资
    public void BuyInvest(int type)
    {
        RechargeManager.Instance.CTG(GetOrderInfoId(type));
    }
 
    public void UpdateInvestInfo(HA338_tagSCInvestInfo package)
    {
        if (!investTypes.Contains(package.InvestType))
        {
            return;
        }
 
        m_InvestInfos[package.InvestType] = new InvestInfo()
        {
            InvestBuyTime = (int)package.InvestBuyTime,
            InvestEndTime = (int)package.InvestEndTime,
            AwardState = package.AwardState
        };
 
        
        UpdateRedpoint();
 
        if (onInvestUpdate != null)
        {
            onInvestUpdate(package.InvestType);
        }
    }
 
    void UpdateRedpoint()
    {
        if (!IsOpen())
        {
            return;
        }
 
    }
 
    
 
    public struct InvestInfo
    {
        public int InvestBuyTime;    // 投资购买时间戳,永久的通过该时间判断是否有效或已过天数,任意类型均有该值,过期没有重置,前端自己判断
        public int InvestEndTime;    // 投资到期时间戳,非永久的通过该时间判断到期时间,有天数限制的才有值
        public int AwardState;    // 今日是否已领取奖励
    }
}