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 | | using UnityEngine; |  |   |  | public class AssetBundleInfo |  | { |  |   |  |     public string name = null; |  |     public Hash128 hash; |  |     public string[] dependentBundles = null; |  |   |  |     public AssetBundleInfo(string bundleName, Hash128 hash128, string[] dependentBundleArray) |  |     { |  |         name = bundleName; |  |         hash = hash128; |  |         dependentBundles = dependentBundleArray; |  |     } |  | } | 
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