using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public class HeroUIManager : GameSystemManager<HeroUIManager>
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{
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public void OnBeforePlayerDataInitialize()
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{
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}
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public void OnPlayerLoginOk()
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{
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}
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public override void Init()
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{
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}
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public override void Release()
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{
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}
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void ParseConfig()
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{
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}
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public void QueryUnLockHeroPack()
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{
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//解锁更多的武将背包
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}
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}
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