yyl
2025-06-09 b9751b2f076ee050fe5b685e91ae4fc4469b1015
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using UnityEngine;
using System.Collections;
 
public class PingPongScale:MonoBehaviour {
 
    public Transform reference;
    public Vector3 amplitue;
    public float speed;
 
    Vector3 referenceScale = Vector3.zero;
 
    void OnEnable() {
        referenceScale = reference == null ? this.transform.localScale : reference.localScale;
    }
 
    float x = 0f;
    float y = 0f;
    float z = 0f;
    void LateUpdate() {
 
        if(Mathf.Abs(amplitue.x) > 0.001f) {
            x = referenceScale.x - amplitue.x * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.x);
        }
        else {
            x = referenceScale.x;
        }
 
        if(Mathf.Abs(amplitue.y) > 0.001f) {
            y = referenceScale.y - amplitue.y * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.y);
        }
        else {
            y = referenceScale.y;
        }
 
        if(Mathf.Abs(amplitue.z) > 0.001f) {
            z = referenceScale.z - amplitue.z * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.z);
        }
        else {
            z = referenceScale.z;
        }
 
        this.transform.localScale = new Vector3(x,y,z);
    }
}