using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChatTrailCell : ScrollerUI
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{
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[SerializeField] Image chatIcon;
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[SerializeField] RichText chatText;
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public override void Refresh(CellView cell)
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{
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ChatData _data = ChatCenter.Instance.GetChatData(ChatManager.Instance.presentChatType, cell.index);
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if (_data == null)
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{
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return;
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}
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if (_data.infoList != null)
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{
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chatText.SetExtenalData(_data.infoList);
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}
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chatIcon.SetActive(true);
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if (_data.type == ChatInfoType.Invite)
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{
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chatIcon.SetSprite("ChatIcon_Invite");
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}
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else if (_data.type == ChatInfoType.System)
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{
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chatIcon.SetSprite("ChatIcon_System");
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}
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else if (_data.type == ChatInfoType.Friend)
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{
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chatIcon.SetSprite("ChatIcon_System");
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}
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else
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{
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chatIcon.SetActive(false);
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}
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chatText.text = _data.type == ChatInfoType.Friend ? _data.content.Replace(ChatManager.KILL_IDENTIFY, string.Empty) : _data.content;
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}
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}
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