yyl
2025-06-09 b9751b2f076ee050fe5b685e91ae4fc4469b1015
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
public class SinglePack
{
    public readonly PackType type;
    public int unlockedGridCount { get; private set; }
    private Dictionary<int, ItemModel> items = new Dictionary<int, ItemModel>(); //key 物品位置索引
    private Dictionary<int, List<int>> itemIDs = new Dictionary<int, List<int>>(); //key 物品ID:物品位置索引
    public SinglePack(PackType type)
    {
        this.type = type;
    }
 
    public bool HasItem(int itemID)
    {
        return itemIDs.ContainsKey(itemID);
    }
 
    public ItemModel UpdateItem(ItemInfo itemInfo)
    {
        //字典索引为物品位置索引
        var index = itemInfo.index;
        if (!items.ContainsKey(index))
        {
            items.Add(index, new ItemModel(type, itemInfo));
        }
        else
        {
            //位置上的物品变化,先移除原来的
            var itemID = items[index].itemId;
            if (itemIDs.ContainsKey(itemID))
            {
                if (itemIDs[itemID].Contains(index))
                {
                    if (itemIDs[itemID].Count == 1)
                    {
                        itemIDs.Remove(itemID);
                    }
                    else
                    {
                        itemIDs[itemID].Remove(index);
                    }
                }
            }
 
            items[index].SetItemInfo(itemInfo);
        }
 
        //字典索引为物品ID
        if (!itemIDs.ContainsKey(itemInfo.itemId))
        {
            itemIDs.Add(itemInfo.itemId, new List<int>());
        }
 
        if (!itemIDs[itemInfo.itemId].Contains(itemInfo.index))
        {
            itemIDs[itemInfo.itemId].Add(itemInfo.index);
        }
 
        return items[index];
    }
 
    public void RemoveItem(int index)
    {
        if (items.ContainsKey(index))
        {
            //字典索引为物品ID
            var itemID = items[index].itemId;
            if (itemIDs.ContainsKey(itemID))
            {
                if (itemIDs[itemID].Contains(index))
                {
                    if (itemIDs[itemID].Count == 1)
                    {
                        itemIDs.Remove(itemID);
                    }
                    else
                    {
                        itemIDs[itemID].Remove(index);
                    }
                }
            }
 
            items.Remove(index);
        }
 
    }
 
    public void SetOpenGridCount(int count)
    {
        unlockedGridCount = count;
    }
 
    public ItemModel GetItemByIndex(int index)
    {
        ItemModel item = null;
        items.TryGetValue(index, out item);
        return item;
    }
 
    public Dictionary<int, ItemModel> GetAllItems()
    {
        return items;
    }
 
    /// <summary>
    /// 获取指定ID的一个物品
    /// </summary>
    /// <param name="itemId"></param>
    /// <param name="includeAuction"></param>
    /// <returns></returns>
    public ItemModel GetItemByID(int itemId, bool includeAuction = true)
    {
        //foreach (var item in items.Values)
        //{
        //    if (!includeAuction && item.isAuction)
        //    {
        //        continue;
        //    }
 
        //    if (item.itemId == itemId)
        //    {
        //        return item;
        //    }
        //}
 
        //return null;
 
        if (itemIDs.ContainsKey(itemId))
        {
            foreach (var index in itemIDs[itemId])
            {
                var item = items[index];
                if (!includeAuction && item.isAuction)
                {
                    continue;
                }
                return item;
            }
        }
        return null;
    }
 
    /// <summary>
    /// 获取包内的指定ID的所有物品
    /// </summary>
    /// <param name="itemId"></param>
    /// <param name="includeAuction"></param>
    /// <returns></returns>
    public List<ItemModel> GetItemsById(int itemId, bool includeAuction = true)
    {
        var list = new List<ItemModel>();
        //foreach (var item in items.Values)
        //{
        //    if (!includeAuction && item.isAuction)
        //    {
        //        continue;
        //    }
 
        //    if (item.itemId == itemId)
        //    {
        //        list.Add(item);
        //    }
        //}
 
        if (itemIDs.ContainsKey(itemId))
        {
            foreach (var index in itemIDs[itemId])
            {
                var item = items[index];
                if (!includeAuction && item.isAuction)
                {
                    continue;
                }
                list.Add(item);
            }
        }
        return list;
    }
 
    public int GetCountById(int itemId, bool includeAuction = true)
    {
        var count = 0;
        //foreach (var item in items.Values)
        //{
        //    if (!includeAuction && item.isAuction)
        //    {
        //        continue;
        //    }
 
        //    if (item.itemId == itemId)
        //    {
        //        count += item.count;
        //    }
        //}
 
        if (itemIDs.ContainsKey(itemId))
        {
            foreach (var index in itemIDs[itemId])
            {
                var item = items[index];
                if (!includeAuction && item.isAuction)
                {
                    continue;
                }
                count += item.count;
            }
        }
        return count;
    }
 
    public List<ItemModel> GetItems(FilterParams filterParams)
    {
        var list = new List<ItemModel>();
        foreach (var item in items.Values)
        {
            var levelValid = filterParams.levels == null || filterParams.levels.Contains(item.config.LV);
            if (!levelValid)
            {
                continue;
            }
 
            var qualityValid = filterParams.qualitys == null || filterParams.qualitys.Contains(item.config.ItemColor);
            if (!qualityValid)
            {
                continue;
            }
 
            var typeValid = filterParams.itemTypes == null || filterParams.itemTypes.Contains(item.config.Type);
            if (!typeValid)
            {
                continue;
            }
 
            var equipTypeValid = filterParams.equipTypes == null || filterParams.equipTypes.Contains(item.config.EquipPlace);
            if (!equipTypeValid)
            {
                continue;
            }
 
            var jobValid = filterParams.jobs == null || filterParams.jobs.Contains(item.config.JobLimit);
            if (!jobValid)
            {
                continue;
            }
 
            //var auctionValid = filterParams.isAuction == item.isAuction;
            //if (!auctionValid)
            //{
            //    continue;
            //}
 
            var realmValid = filterParams.realmLimit == 0 || filterParams.realmLimit == item.config.RealmLimit;
            if (!realmValid)
            {
                continue;
            }
 
            list.Add(item);
        }
 
        return list;
    }
 
    public int GetCountByType(int type)
    {
        var count = 0;
        foreach (var item in items.Values)
        {
            if (item.config.Type == type)
            {
                count += item.count;
            }
        }
 
        return count;
    }
 
    /// <summary>
    ///  得到同一个id指定数量的物品格子序号
    /// </summary>
    /// <param name="itemId"></param>
    /// <param name="needCount"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    public List<int> GetItemIndexsAppointedCount(int itemId, int needCount, bool includeAuction = true)
    {
        //var goalItems = new List<ItemModel>();
        //foreach (var item in this.items.Values)
        //{
        //    if (!includeAuction && item.isAuction)
        //    {
        //        continue;
        //    }
 
        //    if (item.itemId == itemId)
        //    {
        //        goalItems.Add(item);
        //    }
        //}
 
        var itemIndexs = new List<int>();
        var count = 0;
        //for (var i = 0; i < goalItems.Count; i++)
        //{
        //    if (count < needCount)
        //    {
        //        itemIndexs.Add(goalItems[i].gridIndex);
        //        count += goalItems[i].count;
        //    }
        //    else
        //    {
        //        break;
        //    }
 
        //}
 
        if (itemIDs.ContainsKey(itemId))
        {
            foreach (var index in itemIDs[itemId])
            {
                var item = items[index];
                if (!includeAuction && item.isAuction)
                {
                    continue;
                }
                if (count < needCount)
                {
                    itemIndexs.Add(index);
                    count += item.count;
                }
                else
                {
                    break;
                }
            }
        }
        return itemIndexs;
    }
 
    /// <summary>
    /// 得到第一个空格位置索引
    /// </summary>
    /// <param name="type"></param>
    /// <returns></returns>
    public int GetFirstEmptyGridIndex()
    {
        for (var index = 0; index < unlockedGridCount; index++)
        {
            if (!items.ContainsKey(index))
            {
                return index;
            }
        }
 
        return -1;
    }
 
    public int GetEmptyGridCount()
    {
        return unlockedGridCount - items.Count;
    }
 
    public void Clear()
    {
        items.Clear();
        itemIDs.Clear();
    }
 
    public struct FilterParams
    {
        public List<int> levels;
        public List<int> qualitys;
        public List<int> itemTypes;
        public List<int> equipTypes;
        public int realmLimit;
        public bool isAuction;
        public List<int> jobs;
    }
 
}