using UnityEngine;
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public class MailInfoAwardItemCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] ImageEx imgHave;
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MailManager model { get { return MailManager.Instance; } }
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public void Display(int index, CellView cellView)
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{
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int mailState = cellView.info.Value.infoInt1;//0-未知;1-未读;2-已读;3-已领;
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if (!model.TryGetMailData(model.nowUuid, out MailData mailData) || mailData == null || mailData.Items == null)
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return;
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if (index < 0 || index >= mailData.Items.Count)
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return;
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MailItemData data = mailData.Items[index];
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itemCell.Init(new ItemCellModel((int)data.ItemID, true, (ulong)data.Count));
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itemCell.button.SetListener(() => ItemTipUtility.Show((int)data.ItemID));
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imgHave.SetActive(mailState == 3);
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MailCategory mailCategory = (MailCategory)cellView.info.Value.infoInt1;
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var list = model.GetSortMailScrList(mailCategory);
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}
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}
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